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App for raising IQ for children

Education app

Design challenge and responsibilities overview

Design challenge and responsibilities overview

Design challenge and responsibilities overview

Product overwiew

Product overwiew

Product overwiew

Raise your IQ is not an ordinary application for fun or education. It is based on the algorithm that was created to improve IQ and was tested and developed by founders and scientists for over 50 years in total. The main users are people with special needs and autism but it’s also great prophylactic Alzheimer's disease in old age.

RIQ helps users focus their attention on simple matching tests, thereby improving cognitive abilities.

Raise your IQ is not an ordinary application for fun or education. It is based on the algorithm that was created to improve IQ and was tested and developed by founders and scientists for over 50 years in total. The main users are people with special needs and autism but it’s also great prophylactic Alzheimer's disease in old age.

RIQ helps users focus their attention on simple matching tests, thereby improving cognitive abilities.

Raise your IQ is not an ordinary application for fun or education. It is based on the algorithm that was created to improve IQ and was tested and developed by founders and scientists for over 50 years in total. The main users are people with special needs and autism but it’s also great prophylactic Alzheimer's disease in old age.

RIQ helps users focus their attention on simple matching tests, thereby improving cognitive abilities.

Task

Task

Task

Create a mobile application where the main target audience is children with special needs.

Create a mobile application where the main target audience is children with special needs.

Create a mobile application where the main target audience is children with special needs.

Objective challenges

Objective challenges

Objective challenges

  • Understand user’s special needs and perception to take them into account in the inclusive interface.

  • Pack a unique program that scientists have been working on for decades.

  • Provide 3 layers of accounts with different levels of accesses to enable parent control.

  • Understand user’s special needs and perception to take them into account in the inclusive interface.

  • Pack a unique program that scientists have been working on for decades.

  • Provide 3 layers of accounts with different levels of accesses to enable parent control.

  • Understand user’s special needs and perception to take them into account in the inclusive interface.

  • Pack a unique program that scientists have been working on for decades.

  • Provide 3 layers of accounts with different levels of accesses to enable parent control.

My role

My role

My role

I joined this product on early stage as a Product Designer. I worked with 2 more Product designers facilitating communication and documentation of patterns and components. My main task was to structure existing functionality, improve it, and add new features.

I joined this product on early stage as a Product Designer. I worked with 2 more Product designers facilitating communication and documentation of patterns and components. My main task was to structure existing functionality, improve it, and add new features.

I joined this product on early stage as a Product Designer. I worked with 2 more Product designers facilitating communication and documentation of patterns and components. My main task was to structure existing functionality, improve it, and add new features.

Result

Result

Result

  • Pioneered the adoption of accessibility standards, achieving WCAG 2.2 Level AAA compliance for product with audience of children with disability.

  • Led the design and development of a mobile application, successfully launching the first version in less than 6 months

  • Optimized the design workflow by implementing a custom design system and agile methodologies, which increased the team's productivity by 14%.

  • I formed a detailed technical task for the illustrator, so I managed to create a unique mascot for the application branding in 1 month

  • I developed branding for RIQ social networks using the design system and tone of voice product.

  • Pioneered the adoption of accessibility standards, achieving WCAG 2.2 Level AAA compliance for product with audience of children with disability.

  • Led the design and development of a mobile application, successfully launching the first version in less than 6 months

  • Optimized the design workflow by implementing a custom design system and agile methodologies, which increased the team's productivity by 14%.

  • I formed a detailed technical task for the illustrator, so I managed to create a unique mascot for the application branding in 1 month

  • I developed branding for RIQ social networks using the design system and tone of voice product.

  • Pioneered the adoption of accessibility standards, achieving WCAG 2.2 Level AAA compliance for product with audience of children with disability.

  • Led the design and development of a mobile application, successfully launching the first version in less than 6 months

  • Optimized the design workflow by implementing a custom design system and agile methodologies, which increased the team's productivity by 14%.

  • I formed a detailed technical task for the illustrator, so I managed to create a unique mascot for the application branding in 1 month

  • I developed branding for RIQ social networks using the design system and tone of voice product.

Responsibilities

Responsibilities

Responsibilities

UX Research

UX Research

UX Research

Creative Brainstorming

Creative Brainstorming

Creative Brainstorming

Sketching & Wireframing

Sketching & Wireframing

Sketching & Wireframing

UX/UI Mobile Design

UX/UI Mobile Design

UX/UI Mobile Design

Interaction Design

Interaction Design

Interaction Design

A/B Testing

A/B Testing

A/B Testing

Team

Team

Team

3 Product Designers

3 Product Designers

3 Product Designers

Illustrator

Illustrator

Illustrator

Motion Designer

Motion Designer

Motion Designer

Project Manager

Project Manager

Project Manager

QA

QA

QA

Backend Developer

Backend Developer

Backend Developer

Frontend Developer

Frontend Developer

Frontend Developer

Devops

Devops

Devops

Tools

Tools

Tools

Figma

Figma

Figma

Slack

Slack

Slack

Jira

Jira

Jira

FigJam

FigJam

FigJam

Timeline

Timeline

Timeline

4 month

Start: May 2024

End: Oct 2024

Research

Overwiew

Overwiew

I started with research because it was important for me to understand how people on the autism spectrum (a significant part of the target audience) perceive information. Before that, I had mainly worked with applications where the target audience was not very different from me, but with Raise your IQ, everything is different.


The goal was to identify the specific needs of users with special needs in order to build a convenient and understandable interface that meets their needs. To determine which interface elements can be used and which cannot.

Translated with DeepL.com (free version)

I started with research because it was important for me to understand how people on the autism spectrum (a significant part of the target audience) perceive information. Before that, I had mainly worked with applications where the target audience was not very different from me, but with Raise your IQ, everything is different.


The goal was to identify the specific needs of users with special needs in order to build a convenient and understandable interface that meets their needs. To determine which interface elements can be used and which cannot.

Overwiew in Figma

Overwiew in Figma

Main Insights

dyslexia-friendly font

Through analysis of scientific materials, I found a correlation between people's special needs and dyslexia, so I selected dyslexia-friendly fonts such as Open-Dyslexic and Arial.

Color-friendly customization

In scientific works by specialists working with people with special needs, I found information about the importance of using neutral and not too bright colors. So one of the proposed features was color customization based on user needs.

Animation customization

Given the target audience's sensitivity to animation triggers, it was decided to allow users to turn animation on and off, depending on their needs and perceptions.

Color-friendly customization

Color-friendly customization

Thoughts

Studies have shown the importance of muted colors for children with autism, so we took this into account when developing interface elements. Also, based on these studies, I hypothesized that it was necessary to add color customization to the settings, where the user could adjust the brightness of the interface colors for himself or for his child.


This feature was planned for the second version of the product in order to test this hypothesis first and collect the necessary feedback.

Ability to customize the UI for each user

Ability to customize the UI for each user

Thoughts

In addition to colors, we have also added the ability to turn sounds and animations on or off in the app in version 2. By giving users control over animations and sound effects, we avoid unexpected alarms. This can include the ability to mute or pause animations.

Thoughts

Based on scientific research, we have also added a more intuitive timer that shows how long it will take for the screens to change. These are very good solutions that will help children to adapt more easily to changes in the application.

An important clarification

Since I joined during the development of the application, the new features I identified from my research were transferred to the second version of the product. This not only saved developers time, but also allowed us to test these solutions on existing users and gather the necessary feedback. After analyzing this feedback, we will be able to understand the real needs of users and implement the necessary solutions. From a design perspective, all these features are ready and tested.

Wireframing

Overwiew

The Wireframes stage was devoted to ensuring that our app's UX met user needs in terms of convenience and functionality. Since the initial developments were already in place when I joined the product team, I focused on testing and improving existing flows, as well as adding new ones.

Here are some of the wireframes:

Design System

Overwiew

Together with another product designer, we created a Style Guide page, where we collected all the components, icons, colors, typography, etc. This was then converted into styles and tokens, which were subsequently used in the project. We decided not to use a ready-made design system due to the uniqueness of the UI elements and design solutions. Another crucial aspect we had to consider was designing for accessibility.

Part of the design of styles and components

Different statuses during active and inactive subscriptions

Overwiew

Taking into account the different application flows with and without a subscription, we designed all states and screens according to the user's subscription status.

Part of the logic with a subscription

Work on core functionality - testing and training

Overwiew

The main task of the application is to improve the user's IQ. This can be done by completing levels to find matches. This system was developed by the product's founders and has shown incredible results over years of testing.


My main task was to develop an interface design that would make this training understandable and interesting. To do this, I added an onboarding flow where Maxot Glowie explains the rules of the training. In addition, after each training session, the user receives coins, which can then be exchanged for a mini-game. After completing the test, the user also receives their Smart Score, which they can improve through training.

Taking the test in the app

Yes 👍

No 👎

Mini Game Design

Overwiew

One of the features I worked on was a mini typing game where users can collect coins. This feature was implemented after user surveys and understanding that children (the main audience) lose motivation to visit the app every day. In order to motivate them to pass levels and improve their IQ, our team developed several ways to motivate them:


- After passing every two test levels (the main functionality), the user gets the opportunity to play the mini-game once, and each test level passed gives the user coins.


- During the game itself, the user can also collect coins.


- These coins can then be exchanged for additional opportunities to play the mini-game.


- Also, every day, upon successfully completing the daily challenge, the user receives a spark.

Part of the mini-game UI and motivation system